Re:F# for Fun and Profit
by danbolt on Thursday August 18, 2016 @07:25PM
(#12316978)
That's exciting to know. I hope to give F# and Unity a try sometime soon, then!
I remember the XNA C# runtime on the Xbox 360 required similar strategies with memory as well. It's nice to see garbage collectors improve as time goes on.
I remember the XNA C# runtime on the Xbox 360 required similar strategies with memory as well. It's nice to see garbage collectors improve as time goes on.