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Re:Drawing isometric boxes in the correct order by chad-autry on Thursday August 18, 2016 @11:19AM (#12313137)
Seems just break all boxes into cubes, then draw in z index order is the best.

Also as some say, just throwing it into 3D and locking the perspective is waaaay easier on the math. For example, 2 of my own projects.

http://chad-autry.github.io/hex-grid-map/#/demo vs http://chad-autry.github.io/hex-grid-map-3D/#/demo

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