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Re:Ask HN: Why are modern Intel CPUs not getting a lot more ... by valarauca1 on Wednesday August 17, 2016 @09:16AM (#12304403)
Most of these compute heavy tasks boil down to that game engines are very fast C++ programs, but the game itself is an embedded LUA script.

If you are using C++ all the way down event based IO is way more efficient for this. Having compute threads is useful depending how much physics/calculations you are doing.

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