Re:Ask HN: Why are modern Intel CPUs not getting a lot more ...
by valarauca1 on Wednesday August 17, 2016 @09:16AM
(#12304403)
Most of these compute heavy tasks boil down to that game engines are very fast C++ programs, but the game itself is an embedded LUA script.
If you are using C++ all the way down event based IO is way more efficient for this. Having compute threads is useful depending how much physics/calculations you are doing.
If you are using C++ all the way down event based IO is way more efficient for this. Having compute threads is useful depending how much physics/calculations you are doing.