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Re:Why don’t podcasts use VBR MP3s? Because iOS and macOS do... by ghshephard on Tuesday August 16, 2016 @01:27AM (#12295713)
"a 1.3x size increase is really not that big of a big deal" - you say this about Marco "All my image resources are vectors so the OverCast App is 5 Megabytes large" Arment? For the same reason that UTF-8 is awesome, VBR podcasts are likewise a perfect system, presuming we can get over the chapter marking hurdles.
Re:Why don’t podcasts use VBR MP3s? Because iOS and macOS do... by xuki on Tuesday August 16, 2016 @05:09AM (#12296299)
Not vector, but drawn by code.
Re:Why don’t podcasts use VBR MP3s? Because iOS and macOS do... by ghshephard on Tuesday August 16, 2016 @01:54PM (#12299201)
I've always divided 2D graphics of the kind you see in Apps (let's ignore 3D Graphics cards with shaders/textures/etc.. for a bit) into two categories - bitmap and vector graphics. Bitmap is pretty straighforward, and vector graphics (googling for a second) is "...the use of geometrical primitives such as points, lines, curves, and shapes or polygons" - which presumably Marco is doing to keep his app size so small?