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Re:“CPUs are optimized for video games” by flamedoge on Monday August 15, 2016 @02:17AM (#12288980)
Even with strict aliasing, the only way C/C++ standard effectively lets one type to be cast to another is incurring a copy. Tell me what can be done better for performance in C that can't be done in Fortran or "another static language without pointer indirection".

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