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Re:SVG 2 new features by goodplay on Sunday August 14, 2016 @12:14PM (#12286137)
Maybe it was wishful thinking on my part, but there was a time when I hoped that svg would be to vector graphics what png is raster images. With svg continuing to gain complexity, all that hope is gone.

At this rate, it'll become another html spec.

Re:SVG 2 new features by gulpahum on Sunday August 14, 2016 @01:55PM (#12286568)
You're right. SVG2 requires full CSS support. CSS brings lots of complexity, like calc(), CSS variables and so on. All that is needed, because web developers use SVG2 inline in HTML documents. It is also becoming more common to embed HTML in SVG. It's going to be one big tag soup. All that is better for the web, but worse as a stable image format.

There are also plans to create SVG-in-OpenType fonts, which would embed SVG inside web fonts. I have very mixed feelings about that. It is nice to have fonts with multiple colors, gradients and animations. On the other hand, do I want to have the same compatibility problems with fonts as I already have with HTML/SVG? I'm almost hoping that SVG-in-OT fails and Microsoft's simpler multi-color font format wins.

Re:SVG 2 new features by ygra on Sunday August 14, 2016 @02:12PM (#12286626)
It saddens me a bit, actually. SVG had lots of features way before CSS and now they're forced to adopt them to not confuse people who use HTML/CSS. CSS to my knowledge never even tried adopting features in an SVG-compatible way.
Re:SVG 2 new features by userbinator on Sunday August 14, 2016 @01:09PM (#12286343)
I think what's really missing is an open binary vector graphics format which is compact and easy to parse. Adobe Flash's shape format is the closest I can think of at the moment.
Re:SVG 2 new features by okket on Sunday August 14, 2016 @12:16PM (#12286145)
You mean that PNG, the reason why we still use GIFs? ;)
Re:SVG 2 new features by IshKebab on Sunday August 14, 2016 @12:21PM (#12286159)
Few people actually use GIFs anymore. Most image host convert them to video.
Re:SVG 2 new features by jwatte on Sunday August 14, 2016 @12:46PM (#12286266)
Some important browsers still don't have a good video image story, and most SMS/chat systems are even worse. We generate animated gifs for our 3D animated emoji and stickers.
Re:SVG 2 new features by paradite on Sunday August 14, 2016 @02:19PM (#12286646)
Wow. I didn't know that.

This is pretty interesting where imgur has a http://imgur.com/r/gifs section but it's all mp4.

Re:SVG 2 new features by Something1234 on Sunday August 14, 2016 @12:36PM (#12286226)
Citation? Why Do I see .gif in most animated images then. Or the lack of a video player thing when I click them.
Re:SVG 2 new features by dietrichepp on Sunday August 14, 2016 @12:39PM (#12286243)
Try right-clicking on the .gif and select "show controls", if it's there. This works for me most of the time. It doesn't work at all for real .gif files, but it's true that most ".gif" files are actually auto-play looping videos with no sound and hidden controls.
Re:SVG 2 new features by dandandans on Sunday August 14, 2016 @01:24PM (#12286412)
Imgur and Gfycat convert gifs to either WebM or MP4—making them videos.

Imgur also introduced gifv—a faux extension—to easily identify video-enhanced gifs.

Of course, the internet is still full of glorious 256-color, chunky-sized traditional gifs.