Re:No Man’s Sky’s biggest thematic problem, explained in fou...
by MBCook on Friday August 12, 2016 @03:30PM
(#12278154)
Ture, but as I said they could make it look different and explain it differently.
It just sort of feels like people come up with cool new ideas for worlds for games, and then slap a gun/FPS interface on it because it's well understood and some sort of default.
They put so much thought into making No Man's Sky.... except using a weapon as the main interface.
It just sort of feels like people come up with cool new ideas for worlds for games, and then slap a gun/FPS interface on it because it's well understood and some sort of default.
They put so much thought into making No Man's Sky.... except using a weapon as the main interface.