Yep, at my old job we still had to support Windows XP 32 bit for the game client (internal tools were Windows 7 64 bit) as so many people were still playing on systems. I don't remember if we could use SSE2 or what the minimum was in that regard.
Re:“CPUs are optimized for video games”
by alfalfasprout on Thursday August 11, 2016 @05:48PM
(#12271833)
Some compilers support multiple codepaths depending on the supported instruction set. Intel's C++ compiler makes this easy, for instance.
[1]: https://www.bountysource.com/teams/openblas/fundraiser