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Re:“CPUs are optimized for video games” by zubat on Wednesday August 10, 2016 @08:28PM (#12265610)
A pretty solid rule of thumb is that 32 bits has enough precision for rendering, physics needs doubles if it's going to use a lot of iterations. Simplified models like Super Mario jumps or the tractor beam in "Thrust" (single rigid joint) can get away with 16-bit fixed point precision.

OTOH rendering of geometry only needs about as much precision as the display offers, which often means 8 bits on older hardware.

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