Re:API providing threat analysis of any given IP address
by AnkhMorporkian on Saturday August 06, 2016 @06:15PM
(#12240136)
We've examined all the options. We already use browser fingerprinting, and that takes care of a good percentage of it, but for the truly committed there are really only two options: Blocking all VPNs, or using supercookies. I'm actually a bigger fan of the supercookie solution, but one of the other developers is staunchly against that. It's an ongoing battle.
The problem with the slow/costly account thing is that one of the big draws of our game is that there's no registration necessary. You can jump in a game instantly by pressing 'Play Now', and you just get named 'Some Ball 1/2/3/4/etc' and tossed with the registered players.
Re:API providing threat analysis of any given IP address
by thaeli on Saturday August 06, 2016 @10:09PM
(#12240742)
Been there, tried supercookies, found that the same users who are motivated and savvy enough to dodge browser fingerprinting are also able to dodge supercookies.
Re:API providing threat analysis of any given IP address
by IshKebab on Sunday August 07, 2016 @05:32AM
(#12241585)
What do the evil Some Balls do that you want to avoid? I've never noticed an bad behaviour tbh (other than just being not very good).
Tagpro is awesome btw.
Re:API providing threat analysis of any given IP address
by AnkhMorporkian on Sunday August 07, 2016 @03:51PM
(#12243356)
Mostly really nasty chat and working against own team. You don't see too much of it nowadays as we're very proactive about that, and have blocked all the major slurs from being typable.
Always glad to find a player in the wild! We're working hard on Next and hope to have the beta open soon.
Please don't do this. It's perfectly legitimate to route one's traffic through other nodes one owns.
Please consider other ways of dealing with banned players — perhaps make creating an account slow and/or costly.