News for hackers. Stuff that matters.
Re:DLS, the digital logic simulator game by cottonseed on Saturday August 06, 2016 @01:59PM (#12239082)
When I was a kid I played a game on the Apple ][ that years later I realized was secretly an introduction to digital design with propagation delay. In the game, little sparks/pulses would travel down wires, and there were various objects (primitive elements) that would manipulate the pulses (and gates, or gates, delays, relays, etc.) If memory serves, each level had a set of pulses that needed to be generated to progress to the next level. I have no idea what it was called and I've looked for it occasionally without success. Anyone know what I'm talking about?
Re:DLS, the digital logic simulator game by Morpholemew on Saturday August 06, 2016 @02:16PM (#12239171)
Sounds like it could have been https://en.wikipedia.org/wiki/Rocky%27s_Boots (I played the Commodore 64 version).
Re:DLS, the digital logic simulator game by veli_joza on Saturday August 06, 2016 @03:23PM (#12239488)
I think the successor Robot Odyssey (https://en.wikipedia.org/wiki/Robot_Odyssey) was much more impressive. Same digital logic was used to control robots and solve physical puzzles.
Re:DLS, the digital logic simulator game by khedoros on Sunday August 07, 2016 @01:34AM (#12241191)
Reminds me of what I've heard about a game called Robot Odyssey (came out in 1984 for TRS-80, Apple II, and DOS).