Re:Let's Encrypt root certificate trusted by Mozilla
by xienze on Friday August 05, 2016 @04:31PM
(#12235542)
I mean it kind of makes sense doesn't it? If you need enough certs (> 20 per week) to hit the rate limit, you're probably running some sort of business -- in which case you probably shouldn't be depending on a free service and can likely afford the cost of wildcard certs.
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Re:Let's Encrypt root certificate trusted by Mozilla
by greggman on Friday August 05, 2016 @09:20PM
(#12236618)
I'm not running a business. I'm writing an open source library that needs certs because browsers are banning features unless served from https
One cert per game * one hit game = need 10s of thousands of certs. But even without a hit game a single game jam would hit the limits
For reference here is an example of a similar problem and solution but it required $$$$$$
https://blog.filippo.io/how-plex-is-doing-https-for-all-its-...
PS: I know this is not a problem with Lets Encrypt. They are not trying to solve this problem.
It is a problem that needs a cheaper solution at least for open source projects.
Re:Let's Encrypt root certificate trusted by Mozilla
by peteretep on Saturday August 06, 2016 @12:16AM
(#12236993)
> It is a problem that needs a cheaper solution at
> least for open source projects.
Maybe: games.example.com/foobarbarz instead of foobarbaz.example.com?
Re:Let's Encrypt root certificate trusted by Mozilla
by greggman on Saturday August 06, 2016 @03:59AM
(#12237465)
how would this help? Like Plex each game is running a local webserver on a user's home computer/apple tv/android tv/etc. It's those devices that need the certs in order to serve content to browsers on player's smartphones.