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Re:Crystal: Fast as C, Slick as Ruby by mike_hearn on Friday August 05, 2016 @08:54AM (#12231877)
> If you're talking about huge projects with heavy performance constraints (os kernels, AAA games and browsers come to mind)

Actually two of your three examples are no longer correct: game engines often use a core GCd heap because that's how Unreal Engine works since v3, and Chrome has switched to using garbage collection in the core Blink renderer as well. The GC project is called oilpan.

The benefits of GC are so huge, that they're used even for very latency and resource sensitive apps like browsers and AAA games.

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