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Re:Ask HN: Do you still play with VR actively? by irq on Wednesday August 03, 2016 @03:37PM (#12220834)
The HTC Vive has this (instantly available full screen pass through of a camera mounted on the headset).
Re:Ask HN: Do you still play with VR actively? by raptorpark on Wednesday August 03, 2016 @09:58PM (#12222863)
It's not a clear camera though like we were led to believe. Unlike your phone camera, it draws the room in weird wiggles in black and white. It also creates a performance impact so most people prefer to brave without it.
Re:Ask HN: Do you still play with VR actively? by hatsunearu on Thursday August 04, 2016 @01:00AM (#12223473)
There is also a PIP version, when you press the home button and your other hand should show a PIP that follows your controller.
Re:Ask HN: Do you still play with VR actively? by arielweisberg on Wednesday August 03, 2016 @03:43PM (#12220893)
That's great. Hopefully Oculus moves towards feature parity. Can you activate it using the wands or an Xbox controller? Does it work well if you are in game?
Re:Ask HN: Do you still play with VR actively? by lfowles on Wednesday August 03, 2016 @04:00PM (#12221016)
Wands only (I think it may even be a beta feature or something I had to specifically activate in developer settings). Here are some screenshots of the various front camera uses:

http://media.bestofmicro.com/P/6/571146/original/room-view-c... - This view is overlaid on the game when you doubletap the system button on the wand. Edit: It can also be overlaid automatically when you approach chaperone bounds, but it's incredibly distracting when set up that way.

http://cdn.makeuseof.com/wp-content/uploads/2016/04/mini-cam... - This view is available when in the "pause menu" when the front camera is enabled. It's a little weird, because the view is attached to the wand but the camera is attached to your head.

Re:Ask HN: Do you still play with VR actively? by irq on Wednesday August 03, 2016 @04:01PM (#12221025)
I haven't played with an xbox controller on my Vive yet, but yes you can activate it with the wands, you double press the lowest button.

This feature isn't enabled by default though, you have to turn it on in the SteamVR settings (it's easy to find).