Re:GIMP 2.9.4 and our vision for the future
by goatface on Saturday July 30, 2016 @11:42AM
(#12193421)
GIMP's new (though not actually young) engine - GEGL, contains ffmpeg frame sources and sinks, provides a good abstraction for creating interfaces better than GAP for animation or video editing - see https://www.youtube.com/watch?v=GJJPgLGrSgc for an example of a video that has been edited and encoded using GEGL this year.
Re:GIMP 2.9.4 and our vision for the future
by qwertyuiop924 on Saturday July 30, 2016 @01:11PM
(#12193762)
Well, yeah, but why would I write a new interface, when Synfig is already there and, to some extent, comparable to Flash?
Re:GIMP 2.9.4 and our vision for the future
by goatface on Saturday July 30, 2016 @01:27PM
(#12193815)
Synfig focuses on more cartoon based vector animation. What GEGL provides good foundations for doing is video editing/compositing with keyframed properties for filters.
As mentioned in the linked article of this story - having an eco system of applications using GEGL would benefit both these applications and GIMP - since they would be sharing image processing operations and plugins.
Re:GIMP 2.9.4 and our vision for the future
by qwertyuiop924 on Saturday July 30, 2016 @01:48PM
(#12193898)
Well, I AM doing cartoon animation. Although video editing/compositing is always handy. Do you know if sombody's created a UI for this stuff yet?
However, yes, GIMP is quite rarely an acceptable replacement for PS, and I find this unlikely to change any time soon.
Also, GAP is really, REALLY, REALLY awkward and unwieldy to use. I would reccomend Synfig Studio for animation instead.