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Re:After 100 years World War I battlefields are poisoned and... by ansible on Friday July 29, 2016 @03:11PM (#12189191)
Terrible devices with awful intent, but they do still work.

Technically, the shells being found now are the buggy ones, that didn't explode when they were supposed to.

Re:After 100 years World War I battlefields are poisoned and... by munificent on Friday July 29, 2016 @03:39PM (#12189393)
The worst-written software always lives the longest. Maintainable, modular software, by definition, is easy to change and swap out. So the evolutionary forces favor awful spaghetti codebases that everyone is too afraid to touch.
Re:After 100 years World War I battlefields are poisoned and... by Florin_Andrei on Friday July 29, 2016 @04:20PM (#12189675)
So then the solution would be true natural selection and self-evolving software. As long as external entities (programmers) are tasked with killing off the unfit code, selection is going to be pretty bad.
Re:After 100 years World War I battlefields are poisoned and... by UlyssesSKrunk on Sunday July 31, 2016 @04:37PM (#12198714)
Nah, they weren't buggy, it was just user error. Nobody stepped on them properly.