Re:Show HN: A simple infinite world in WebGL
by fitzwatermellow on Thursday July 28, 2016 @10:08PM
(#12184639)
Thanks for posting. This brings back a lot of fond memories for me. The good old days when I was still teaching myself DirectX and OpenGL. Copying and updating ancient demoscene tutorials. These sorts of vector terrain flythroughs, infinite wormholes, looping roller coasters, dancing sinewave text animations and eternally zooming julia sets were my bread and better for understanding geometry and shading. The Moment of Zen here is, as you noted, how little actual code is required to build a world. Keep going ;)
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Re:Show HN: A simple infinite world in WebGL
by userbinator on Thursday July 28, 2016 @11:23PM
(#12184864)
Indeed, keep going, and you may reach this level of awesome:
https://www.youtube.com/watch?v=_YWMGuh15nE
(Quite realistic terrain generated by a 4 kilobyte binary, along with music. Source code and its discussion here: https://news.ycombinator.com/item?id=11848097)
Re:Show HN: A simple infinite world in WebGL
by david-given on Friday July 29, 2016 @03:27AM
(#12185446)
The author then went on to produce a WebGL version in ShaderToy: https://www.shadertoy.com/view/MdX3Rr
He also wrote ShaderToy...
Re:Show HN: A simple infinite world in WebGL
by erkaman on Friday July 29, 2016 @01:42AM
(#12185194)
Inigio Quillez' homepage has lots of cool articles about this kind of stuff, so please check it out: http://www.iquilezles.org/www/index.htm