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Re:Epic Games founder says Microsoft's patches will make Ste... by ocdtrekkie on Wednesday July 27, 2016 @11:18PM (#12178121)
I suppose they COULD be, but there's no current reason to believe they are. And Sweeney ran this story previously right before Build, and Microsoft's response was to show Steamworks running in UWP. Microsoft people directly responded to Tim then on Twitter too. And I actually tweeted with Tim Sweeney after the announcement as well, I'm pretty sure he knew what they announced at Build: https://twitter.com/TimSweeneyEpic/status/715240126897590272

So it's weird this post is becoming a thing now, after he demonstrably knows they're not (currently, at least) trying to do that.

Reading the parent post: "The risk here is that, if Microsoft convinces everybody to use UWP, then they phase out Win32 apps. If they can succeed in doing that then it’s a small leap to forcing all apps and games to be distributed through the Windows Store."

That's not a small leap, it's a huge leap. And this is an inherently fallacious statement. It's equating a technical one, swapping an insecure app format for a secure app format, with a policy one, blocking third party apps. When, as a closed platform, they could block third party Win32 apps if they wanted to just as similarly. They could make Win32 apps ship through the Windows store, and I believe they discussed it at one point. It's silly that he's particularly equating UWP, a security feature, with a platform lockdown, when the platform lockdown could easily come with or without that security feature.

And even if this imaginary reality of Tim's became real, we currently have two viable OSes that Steam works great on that aren't Windows. So Microsoft would have to weigh their perceived gain of a lock-in against the potential loss of the gaming community. Ubuntu wouldn't have a hard time attracting gamers if Steam support was solid, and was kinda broken on Windows.

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