Re:Kivy: Develop multi-touch enabled Python apps
by sbrother on Wednesday July 20, 2016 @12:25PM
(#12130266)
I'm using it to develop www.trebel.la, which will hopefully be out on the App Store this fall. But it also has a pretty unconventional (game-like) UI. IMO, if I wanted to build something that was well served by standard Android or iOS widgets, I would just write native apps. Kivy will never look or feel just like a native app, but since it has evolved from a game engine, it's a great choice for apps like mine that are part game, part standard UI.
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Re:Kivy: Develop multi-touch enabled Python apps
by inclemnet on Wednesday July 20, 2016 @12:54PM
(#12130524)
> but since it has evolved from a game engine,
Just to note, Kivy didn't evolve from a game engine, it began as PyMT (of which it's a spiritual successor) which was a gui toolkit targeting multitouch and NUI. In fact, the support for Android and iOS came later, and they work because the original design of the toolkit, with flexible backend providers and an opengl interface, did work out well for cross-platform use.