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Re:Vulkan Tutorial by shmerl on Monday July 18, 2016 @11:19PM (#12119342)
> I cannot imagine in what world an optimized AMD SPIR-V compiler that AMD already needs to write for the desktop and mobile won't beat 99% of developers on both the Sony / MS / Nintendo and 3rd party sides trying to microoptimize RadeonSI ASM.

Good point. Today not to provide Vulkan on consoles is a political diversion (to make cross platform development more costly by taxing developers with doing the same thing multiple times).

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