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Re:Donkey – A computer game included with early versions of ... by coldtea on Monday July 18, 2016 @04:30AM (#12113845)
>The result was a firehose of applications and hardware add-ons of every sort imaginable, including some unimaginably good ones like Doom.

Huh?

Doom was developed on NeXT workstations, under the NEXTSTEP operating system. The Doom game engine was programmed in C, and the editing tools were written in Objective-C. The engine was first compiled with Intel's C compiler for DOS, but later Watcom's C/C++ compiler was used. (Wikipedia)

Re:Donkey – A computer game included with early versions of ... by WalterBright on Monday July 18, 2016 @05:17AM (#12113972)
People were amazed at it running on the PC, and running very well.
Re:Donkey – A computer game included with early versions of ... by coldtea on Monday July 18, 2016 @06:37AM (#12114231)
Yes, but the appeareance of Doom on PC is not because PC was a "tinkerer's platform" as the argument in the parent post goes.

The tinkering part leading to the creation of Doom was done on NeXT.

Re:Donkey – A computer game included with early versions of ... by WalterBright on Monday July 18, 2016 @07:03AM (#12114335)
Doom ran under a 32 bit DOS extender, which was created by tinkerers, not Microsoft.
Re:Donkey – A computer game included with early versions of ... by WalterBright on Monday July 18, 2016 @06:11AM (#12114149)
BTW, I would also build the software on a better machine that had memory protection, get it all working correctly, then port it to DOS. That would greatly cut down on the debugging time.