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Re:Donkey – A computer game included with early versions of ... by voltagex_ on Monday July 18, 2016 @03:34AM (#12113665)
This makes me wonder how accurate the timing is. I've been looking at the Gameboy Link Cable, which seems to need very low latency. Are we there yet, in the browser?
Re:Donkey – A computer game included with early versions of ... by TazeTSchnitzel on Monday July 18, 2016 @07:35AM (#12114452)
It doesn't necessarily need accurate timing under emulation. The emulator is god: it can play with time as it likes.
Re:Donkey – A computer game included with early versions of ... by voltagex_ on Monday July 18, 2016 @07:48AM (#12114499)
More interesting to me is to connect a real Gameboy to an emulator, probably with the BGB protocol - http://bgb.bircd.org/bgblink.html
Re:Donkey – A computer game included with early versions of ... by Shish2k on Monday July 18, 2016 @03:28PM (#12117499)
In the browser, I expect we are (like having two emulator instances in a single web page). Emulating a link cable via web sockets, now that gets interesting...
Re:Donkey – A computer game included with early versions of ... by ChickeNES on Monday July 18, 2016 @04:15PM (#12117794)
There are a couple of gameboy emulators that can communicate over a TCP connection, I imagine doing the same with Websockets would be fairly trivial.