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Re:Show HN: Pokémon-Emacs by hellofunk on Friday July 15, 2016 @05:31AM (#12099772)
It's unclear to me what this emacs script actually does. I wish there was more documentation for anything that someone asks you to install into your core development environment.
Re:Show HN: Pokémon-Emacs by 616c on Friday July 15, 2016 @05:37AM (#12099781)
If you look at the code it just adds monster names to the modeline buffer.
Re:Show HN: Pokémon-Emacs by hellofunk on Friday July 15, 2016 @06:31AM (#12099973)
The author should state that simple fact on the repo's front page.
Re:Show HN: Pokémon-Emacs by homingbrain on Friday July 15, 2016 @05:38AM (#12099785)
I'm amazed at how quickly Pokémon have taken over the world. The stories, the hype, the crazy projects, they're everywhere.

I wonder what it's like for the developers to work on a project and then see it succeed like that.

Re:Show HN: Pokémon-Emacs by maheart on Friday July 15, 2016 @06:14AM (#12099893)
Pokemon was a big phenomenon in the late 90s. So the latest interest is really building on a solid foundation established 15 years ago. I'm sure each new game would have helped pull in new fans too.
Re:Show HN: Pokémon-Emacs by foobarbuzz on Friday July 15, 2016 @06:59AM (#12100083)