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Re:Starcraft Html5 project revived on GitHub without all cop... by Sir_Substance on Thursday July 14, 2016 @02:02PM (#12095992)
>For a preview of such a world, see the App Store and Google Play.

Yeah, because no one could call that a success. There is definitely widespread agreement among the populous that such things are far too difficult to deal with and that life was better before.

/s

Re:Starcraft Html5 project revived on GitHub without all cop... by Razengan on Thursday July 14, 2016 @02:38PM (#12096272)
Tell me, why make a Grim Fandango or The Room when you can make far more money for far less effort with a Verby Noun or Clash of Things?

Apparently any quality is sufficient to be a success.

Re:Starcraft Html5 project revived on GitHub without all cop... by Sir_Substance on Thursday July 14, 2016 @03:11PM (#12096463)
That's not the influence of the app store, it's the influence of an influx of marketing staff and investment capital.

Games went from being a niche thing that only people who cared got involved in to a big business, and in the process the priority shifted from "make good games" to "use dodgy tricks and known mental blind spots to manipulate people into paying the maximum possible amount for a product".

The people who actually care about games are being squeezed into indie studios or right out of the business, because they keep saying inconvenient things like "the skins model compromises my vision for the game, I refuse to do it".

To be brutally honest, as a life long gamer I see more merit in starcraft-js than I do in the starcraft II series.