Re:An Architecture for Millions of Things
by majewsky on Thursday July 14, 2016 @07:43AM
(#12092967)
Assuming that he is talking about a city sim as a game, I can understand that he doesn't want to use the GPU for the simulation, since it will be occupied with the (even more expensive) rendering of the city.
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Re:An Architecture for Millions of Things
by anselm_eickhoff on Thursday July 14, 2016 @08:12AM
(#12093078)
That and that I really want to avoid having to debug GPGPU code for the main simulation. But I'm not saying it won't become GPGPU at some point!