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Re:Starcraft Html5 project revived on GitHub without all cop... by tudelo on Thursday July 14, 2016 @07:33AM (#12092926)
I was thinking about a game like starcraft in the browser... I wonder how hard it would be to make the game (or any game of this style) feel smooth and be an html5 game..

Does anyone have any examples of a html5 rts that is good?

Re:Starcraft Html5 project revived on GitHub without all cop... by IsmaOlvey on Thursday July 14, 2016 @08:20AM (#12093108)
Littlewargame is decent: http://www.littlewargame.com/play/
Re:Starcraft Html5 project revived on GitHub without all cop... by intruder on Thursday July 14, 2016 @09:01AM (#12093338)
This is not quite what you're asking, but some guys are working on making SC/BW more accessible, modern (matchmaking, better chat support): https://www.shieldbattery.net/splash
Re:Starcraft Html5 project revived on GitHub without all cop... by wwarren on Thursday July 14, 2016 @07:35AM (#12092937)
Re:Starcraft Html5 project revived on GitHub without all cop... by Can_Not on Thursday July 14, 2016 @08:13AM (#12093079)
Are you thinking 1v1..4v4 or 20..2000+ concurrent players per map? I think this is very achievable with 2D graphics, but the market is dominated by games that are extremely simplified and encourage co-op, so straight up RTS would be awesome.
Re:Starcraft Html5 project revived on GitHub without all cop... by tudelo on Thursday July 14, 2016 @08:39AM (#12093204)
1v1 as a main focus. with 2v2+ and FFA optional fun modes.
Re:Starcraft Html5 project revived on GitHub without all cop... by blahi on Thursday July 14, 2016 @10:44AM (#12094230)
Day9 got hired for a company that was working on this. Duno what happened.
Re:Starcraft Html5 project revived on GitHub without all cop... by arkem on Thursday July 14, 2016 @11:45AM (#12094793)
Artillery is in testing at the moment and has landed a publishing deal with Tencent (along with an investment): http://blog.artillery.com/