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Re:Pokémon GO: The Data Behind America’s Latest Obsession by krapp on Monday July 11, 2016 @01:26AM (#12069059)
>I'm so tired of people releasing utter crap and claiming it's OK to fix it later. You know what happens when you do that?

Apparently what happens is your app becomes one of the most downloaded in history.

The truth is, those "lazy developers" are right. They can release utter crap and fix it later. People will put up with it simply because of their emotional investment in the brand, and it will make money regardless of its issues.

Re:Pokémon GO: The Data Behind America’s Latest Obsession by 2bitencryption on Monday July 11, 2016 @03:27AM (#12069406)
> The truth is, those "lazy developers" are right.

I don't understand why this discussion is about the developers. Do you think Tim, who writes network code for the iOS version, gets to say when they launch?

No. Some top dog at Niantic says "We're launching early to catch the summer buzz while kids are out of school." And Tim says "But we don't handle network disconnects gracefully yet." And top-dog man says "Can you still catch Pokemon and battle at gyms?" And Tim admits, "Yes, you can." And top-dog says: "We launch tomorrow, then."

Re:Pokémon GO: The Data Behind America’s Latest Obsession by pbhjpbhj on Monday July 11, 2016 @06:38AM (#12070116)
Surely they can release and fix later because Nintendo (or whoever?) built up the Pokémon brand over time. They've built consumer trust but they can easily destroy that do the point that such moves will fail in the future.
Re:Pokémon GO: The Data Behind America’s Latest Obsession by krapp on Monday July 11, 2016 @10:55AM (#12071451)
I think the game would have to be unplayable for Niantic to really destroy their credibility, and it doesn't seem to be. Consumers have been trained by now to expect a poor initial offering from AAA publishers that might improve over time.