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Re:Avalonia – A multi-platform .NET UI framework by grokys on Saturday July 09, 2016 @06:33PM (#12063650)
Not really thought about unity in particular, but we do have game ui as a potential use-case.
Re:Avalonia – A multi-platform .NET UI framework by johnhattan on Saturday July 09, 2016 @08:49PM (#12064060)
Would this potentially work with Monogame, as that's built on the same framework?
Re:Avalonia – A multi-platform .NET UI framework by grokys on Saturday July 09, 2016 @09:12PM (#12064112)
Honestly - no idea. However our backends are pluggable so in theory you should be able to adapt it.

However, I imagine our performance at the moment exclude use in games. It's something that needs to be optimized.

Re:Avalonia – A multi-platform .NET UI framework by c-smile on Saturday July 09, 2016 @09:38PM (#12064178)
What graphics backend do you use there?

If you want it to be used in games then on Windows, for example, Direct2D is the only reasonable option.

It will allow to render UI on layers inside DirectX 3D scenes: http://sciter.com/sciter-and-directx/

Re:Avalonia – A multi-platform .NET UI framework by grokys on Saturday July 09, 2016 @11:43PM (#12064486)
Yep, we have a Direct2D backend (in fact that's our main one - the others are lagging behind a little)