Re:HTC Vive Headset Nearing 100,000 Sales
by empath75 on Wednesday July 06, 2016 @10:00PM
(#12047080)
It does room scale just fine with the touch, by all accounts. I've used the vive and own a rift. I'm pretty happy with it. The display in the rift is better and it's more comfortable.
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Re:HTC Vive Headset Nearing 100,000 Sales
by droopyEyelids on Wednesday July 06, 2016 @11:31PM
(#12047332)
Thats a pretty good way to put it. It's like the difference between a slightly better display and being in another world
Re:HTC Vive Headset Nearing 100,000 Sales
by wuliwong on Thursday July 07, 2016 @02:24PM
(#12051170)
As someone who wears glasses, I actually have the opposite experience. The Vive accommodates the glasses pretty easily. I've wondered about the display difference though.
I've had a lot more time in a Vive and am going to get to compare to a Rift again soon but my recollection is that the Oculus had a better display. I also might not have "dialed in" my Vive well. The Oculus was setup for me by a friend who is an Oculus engineer, so I suspect he set it up correctly. I'm going to read up on tuning the Vive display right now. :)
Re:HTC Vive Headset Nearing 100,000 Sales
by mattdotc on Thursday July 07, 2016 @12:35PM
(#12050413)
I own DK1, DK2, Vive and tried Rift CV1 at a Best Buy. Was not impressed by the tracking on the Rift CV1. Perhaps it was the demo or demo environment, but it didn't feel as smooth. It definitely 'cut out' a few times, albeit very briefly. Have you experienced that at home?