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Re:HTC Vive Headset Nearing 100,000 Sales by 27182818284 on Wednesday July 06, 2016 @08:54PM (#12046869)
>Monitors?

Maybe someone can chime in here, but doesn't the Hololens team already do some dev by wearing them in place of monitors at this point?

Re:HTC Vive Headset Nearing 100,000 Sales by wuliwong on Wednesday July 06, 2016 @09:15PM (#12046929)
I've heard that but I really suspect that is just some story put out largely for PR sake. The resolution is something around 720p per eye. But that essentially means 720p total, right? Because the "per eye" part basically means that it is stereoscopic 720p.

The one scenario I imagined working at that resolution that would really be helpful is if you were actually working on the the code in your current view? Then updating and reloading wouldn't require you to take the headset on and off.

But stories of the engineers not using regular monitors anymore seems a bit far fetched.

Re:HTC Vive Headset Nearing 100,000 Sales by rurounijones on Thursday July 07, 2016 @12:18AM (#12047456)
This is the only reason I am waiting for the next Gen VR. The resolutions right now are just too low.

I tried the vive demo and was blown away (I could play the spice pirate trainer game until my body gave out) but the low resolution was noticeable (along with the screen door effect) and I had trouble reading text.

Re:HTC Vive Headset Nearing 100,000 Sales by hexane360 on Thursday July 07, 2016 @02:10PM (#12051093)
But there is something to be said for having your entire vision devoted to what you're doing. Once resolutions get higher, you have almost your entire FOV to devote to code, browsing, whatever.

And being able to control your screen just by moving your head will be pretty crazy.