Re:The Problem with Reality
by madaxe_again on Wednesday July 06, 2016 @06:43PM
(#12046367)
I like the idea of taking old laser tag arenas, kitting them out with lighthouses, and then having vives hooked up to backpack pcs. Battery life is only an hour or so, but I'd like to see you last an hour of running around a jungle/glacier/moon/starship/wartorn village. You map the physical space into a variety of play arenas built in your engine of choice, so that snowdrift corresponds with that pile of foam, this bridge is that ice bridge, that room is this room, etc.
The tech is already here - the hurdles are pretty minimal, it's just a question of setup.
Re:The Problem with Reality
by chrisdbaldwin on Wednesday July 06, 2016 @03:43PM
(#12045360)
I've come to the same conclusion: VR belongs in an arcade. The tough part is coming up with a game worthy of a VR arcade... Batman Beyond-style.
If you want to do arcade VR you'll need to solve the Pink Eye problem before I get anywhere near it.
Re:The Problem with Reality
by chrisdbaldwin on Wednesday July 06, 2016 @05:46PM
(#12046094)
There's a pink eye problem with HMDs? This is the first I've heard of it, but I suppose it makes sense.
Re:The Problem with Reality
by TheOneTrueKyle on Wednesday July 06, 2016 @07:02PM
(#12046428)
Yep. A local company in OC is currently developing a VR headset condom that will solve the hygiene problem. Going to a bunch of meetups and trying out VR can get disgusting.
I'm all up for anything that ushers in a revival of coin-op arcades outside of Japan.
Come to think of it, VR in arcades could actually take off. Think of a physical enclosure designed to contribute to the presence of the VR experience. Arcade rail shooters have been accomplishing this for years through the use of a chassis that moves based on events within the game.
[1] http://killerqueenarcade.com/