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Re:Carp: a statically typed lisp, without a GC, for high per... by Pxtl on Wednesday July 06, 2016 @08:01AM (#12042496)
Is the plan for this to be a stand-alone gaming language or a language for embedding into a gaming engine or framework like Lua? Obviously built-in threading constructs are less essential for the latter.
Re:Carp: a statically typed lisp, without a GC, for high per... by eriksvedang on Wednesday July 06, 2016 @11:05AM (#12043534)
Primarily stand-alone.