Re:Universal rendering with SwiftShader, now open source
by Lerc on Wednesday June 29, 2016 @06:25PM
(#12005271)
I remember the predecessor to swiftshader being open source, then it moved to Transgaming and the open source version webpages all disappeared. It was rather a shame because it had some excellent articles on rasterising triangles that went with it.
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Re:Universal rendering with SwiftShader, now open source
by Jasper_ on Thursday June 30, 2016 @12:11AM
(#12006515)
You probably mean swShader and Nicolas Capens's articles on Advanced Rasterization.
https://sourceforge.net/projects/sw-shader/
http://forum.devmaster.net/t/advanced-rasterization/6145
Excellent series, even if it surpassed by ryg's more complete series on modern triangle rasterization.
https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlu...