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Re:Universal rendering with SwiftShader, now open source by Lerc on Wednesday June 29, 2016 @06:25PM (#12005271)
I remember the predecessor to swiftshader being open source, then it moved to Transgaming and the open source version webpages all disappeared. It was rather a shame because it had some excellent articles on rasterising triangles that went with it.
Re:Universal rendering with SwiftShader, now open source by Jasper_ on Thursday June 30, 2016 @12:11AM (#12006515)
You probably mean swShader and Nicolas Capens's articles on Advanced Rasterization.

https://sourceforge.net/projects/sw-shader/

http://forum.devmaster.net/t/advanced-rasterization/6145

Excellent series, even if it surpassed by ryg's more complete series on modern triangle rasterization.

https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlu...

Re:Universal rendering with SwiftShader, now open source by rzzzt on Wednesday June 29, 2016 @07:25PM (#12005587)
I also have some vague recollection of a sourceforge project with a car viewable from all angles in a demo. The library was DirectX 7 or 8 compatible at that time, I think.