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Re:AI fighter pilot wins in combat simulation by stcredzero on Tuesday June 28, 2016 @01:04PM (#11995431)
It's amazing what they did with Top Gun, making this stuff not look boring.

When airplanes get within gun range ("knife-fighting range") things are very interesting. Beyond visual range is just weapons management, but close-in it's energy management to optimize maneuvering to get to a killing position.

Also, it's much more interesting when you have something at stake besides losing a video game and having to restart.

I'm quite curious how this system would perform in WWII era dogfights where you had to worry about the stress on your plane, had to deal with engines that failed and stalled all the time and maneuvers that were much slower and closer to the enemy (plus no missiles).

By the end of WWII, properly maintained engines flown within parameters were pretty reliable. (So no pulling negative g's in a plane with a carburetor.) The concerns of fighter pilots at very close range or trying to evade when targeted by missiles can still be similar in certain regards to pilots trying to stay alive in WWII.

AI's would probably be very good at energy management and taking shots of opportunity.

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