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Re:Lessons from Doom (2010) by int_19h on Thursday June 23, 2016 @05:43PM (#11964511)
I love the fast movement and large enemy hordes in open-but-not-too-open-spaces mechanics of the new Doom.

I absolutely hate the platformer aspect. Seriously, guys, just because you have taught Doomguy to jump, doesn't mean that I want to have a series of random platforms that have to be jumped on in precise sequence to get anywhere.

At first I thought it's just a gimmick that they were showcasing in one map, and it'd even out... instead, I found that I'm spending more and more time doing this, and it's getting harder and harder, with the addition of moving platforms etc. The first Hell map was the last straw.

If I wanted to play Super Mario, I'd buy that, not something called "Doom".

Re:Lessons from Doom (2010) by ninkendo on Thursday June 23, 2016 @11:14PM (#11966041)
Oh man, I feel so the opposite (of course, to each his own.) To me the platforming is fantastic, especially in mid-fight. It adds to the thrill because you can do a lot of jumping from platform to platform to evade shots, double-jumping and staying above a lot of the fray. Plus they have those jump-lift force fields you can use to launch through the air.

Watching some of the better play-throughs shows it pretty well: https://youtu.be/P6J352J_RG8?t=10202

Those were some of my favorite parts of Quake 3 too. The maps where you could spring off a jump lift from one end of the map to the other, shooting at people as you soared through the air...

Re:Lessons from Doom (2010) by int_19h on Monday June 27, 2016 @04:52AM (#11984914)
I don't object to platformers per se, it's just that it's really not what I expect from Doom.

Also, I actually liked the (much more limited / less frustrating) platforming mechanics during fights, that just gives you more freedom of movement. Freedom of movement is good and Doom'ish.

It's the part outside of them, where you have to hop around in silence just to get somewhere, or get to a juicy item, that's objectionable - because that part is less about freedom, and more about railroading ("No, you HAVE to jump onto that moving train to proceed... and sorry, the last checkpoint is before that fight that you just have - hope you like replaying it if you fail the jump.").