Re:Happy 20th Birthday, Quake
by lealanko on Thursday June 23, 2016 @10:50AM
(#11961303)
They also released some 640x480 screenshots. They are included in Romero's post (fourth row), but that may not be obvious due to scaling. See the originals at http://doomgate.gamers.org/games/quake/screens.html
Fun thing about QTest1: even though you could only explore a static level and there were no creatures in it, the (then) Doom editing community had a ball delving into the details of the WAD format containing all its data. Finally they were rewarded: id had just dumped their graphics assets into the wad, and there were models inside, including the dragon, seen in the screenshots but, alas, not in the final game.
Fun thing about QTest1: even though you could only explore a static level and there were no creatures in it, the (then) Doom editing community had a ball delving into the details of the WAD format containing all its data. Finally they were rewarded: id had just dumped their graphics assets into the wad, and there were models inside, including the dragon, seen in the screenshots but, alas, not in the final game.