Re:Happy 20th Birthday, Quake
by joakleaf on Thursday June 23, 2016 @09:31AM
(#11960703)
256 color VGA mode 13h was certainly 320x200.
I agree it is wrong to call it "VGA", as the VGA (Video Graphics Adapter) was able to display graphics in a variety of resolutions.
The standard resolution used for games was the 256 color 320x200. VGA allowed a couple of other non-documented and harder to achieve resolutions in 256 color, but this was the standard one, and also Quake's default mode.
640x480 was 16 color.
Standard text-mode VGA was 80x25 characters of 9×16 pixels for a total of 720x400 pixels.
SVGA was even more diffusely defined, as different vendors supported different resolutions.
Re:Happy 20th Birthday, Quake
by rangibaby on Thursday June 23, 2016 @09:37AM
(#11960729)
Time for some HN-worthy pedantry. I distinctly remember reading in DOS for Dummies that VGA stood for Video Graphics Array. Sorry, I just had to get that out of my system.
I agree it is wrong to call it "VGA", as the VGA (Video Graphics Adapter) was able to display graphics in a variety of resolutions.
The standard resolution used for games was the 256 color 320x200. VGA allowed a couple of other non-documented and harder to achieve resolutions in 256 color, but this was the standard one, and also Quake's default mode.
640x480 was 16 color.
Standard text-mode VGA was 80x25 characters of 9×16 pixels for a total of 720x400 pixels.
SVGA was even more diffusely defined, as different vendors supported different resolutions.