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Re:Show HN: Motion tracking clothing for full-body immersion... by inlineint on Tuesday June 21, 2016 @12:44PM (#11947078)
Can you briefly describe technology/physical principles that power your VR suit?

I'm not able to see it on the website, maybe I'm just not looking good enough.

Re:Show HN: Motion tracking clothing for full-body immersion... by mickeyferri on Tuesday June 21, 2016 @02:16PM (#11948028)
Yes, thank you!

-It is a shirt + pants with 10 embedded IMUs -Each IMU is a 3-axis accelerometer, 3-axis magnetometer, 3-axis gyroscope. -As a developer, you get real-time filtered orientation angles (Roll, pitch, yaw) from each IMU in a Unity API (10ms latency, within 2 degrees of accuracy) -Functionality to link data from clothing to your own skeleton -It's fully mobile, transmits via Bluetooth to mobile or desktop