That's why I really like dealing with UTF-8. As you said you can just index by byte instead of having to worry about code point boundries. This is because a code point will never match inside a larger code point.
So if I search for a one byte quote character it will never match the second, third or fourth bytes in a larger code point. Same with other control characters.
Works when searching for 2 or 3 byte code points as well.
In fact it looks like even standard indexes have been deprecated, in favor of Iterators over the string:
https://doc.rust-lang.org/stable/std/primitive.str.html#meth...
Iteration is better IMO.
I've been using references pretty effectively to get around some issues like this, though in other cases Rc is my only resort.
If you have some code up on github, I'd be happy to take a look and see if there's some other options that are less cumbersome.
If you want to split the string into "characters" you need to do it a the grapheme level (multiple code points) and for that you need to use a unicode library. But that adds overhead when you're just scanning.
A JSON or XML scanner does not need the added overhead of advancing by code point or grapheme.
For parsing, it often makes sense to iterate over code points or code units, since many languages are defined in terms of code points (and you can translate that to code units, for performance). XML 1.1, JavaScript, Haskell, etc... many languages are defined in terms of the underlying code points and their character classes in the Unicode standard. JSON and XML 1.0 are not everything.
For parsing it's easier to just scan for a byte sequence in UTF-8 because you know what you're looking for ahead of time. If you're looking for a matching quote, brace, etc. you just need to scan for a single byte in your text stream. Adding a smart iterator to the process that moves to the start of each code unit is not necessary and will slow things way down.
I just gave JSON and XML as examples and not an exhaustive list. If you know the code points you are scanning for it's way more effecient to scan for their code units. The state machine in a paraer will be operating at the byte level anyways.
I have yet to see a good example where processing/iterating by code point is the better choice (other than the grapheme code of the unicode library).
If you're curious, here's the V8 tokenizer header file:
https://github.com/v8/v8/blob/master/src/parsing/scanner.h
You can see that it works on an underlying UTF-16 code unit stream which is then composed into code points before tokenization. This extra step with UTF-16 is a quirk of JavaScript.
If you think that V8 shouldn't be processing by code point, feel free to explain that to them.
For languages that only allow non ascii in string literals a pure state machine would suffice.
Not sure why you're mentioning parsers. At that point you you're dealing with tokens.
As for UTF-16 it's an ugly hack that never should have existed in the first place. Unfortunately the unicode people had to fix their UCS-2 mistake.
Since Javascript is standardised to be either UCS-2 or UTF-16 it probably made sense to make the scanner use UTF-16.
ECMAScript source text is represented as a sequence of characters in the Unicode character encoding, version 3.0 or later. [...] ECMAScript source text is assumed to be a sequence of 16-bit code units for the purposes of this specification. [...] If an actual source text is encoded in a form other than 16-bit code units it must be processed as if it was first converted to UTF-16.
Really I think you are arguing against the notion of "default iteration" altogether. As you say, the right type of iteration is context dependent, and it ought to be made explicit.
I agree, however, that it's completely irrelevant whether the indexes correspond to code units (i.e. byte offsets in UTF-8) or whether they correspond to code points (how it works in Python currently), as long as we have some way to store, compare, and otherwise manipulate locations within a string.
Some Rust developers at one point proposed making string indexes their own (opaque) type, as you suggest, so that they couldn't be confused with integers used for other purposes. The extra complexity of such an API meant that this proposal was never really taken seriously, and it only prevents a small category of programming errors.
You might be interested in looking at some string APIs which are mostly without string indexing, like Haskell's Data.Text, which is one of the most well-designed string APIs ever made.
https://hackage.haskell.org/package/text-1.2.2.1/docs/Data-T...
As for Windows, my Windows apps use UTF-8 everywhere, and then convert to wchar_t at the last possible moment when interacting with the Windows API. I believe this is what UTF-8 Everywhere suggests.