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Re:Valve funding VR projects, exclusivity-free, with pre-pai... by TwoBit on Saturday June 18, 2016 @03:37AM (#11927483)
TVs are all nearly the same. Currently VR headsets are not. If you disagree then I suggest you head on over to the reddit Oculus or Vive forums.
Re:Valve funding VR projects, exclusivity-free, with pre-pai... by seanwilson on Saturday June 18, 2016 @03:53AM (#11927511)
> TVs are all nearly the same. Currently VR headsets are not. If you disagree then I suggest you head on over to the reddit Oculus or Vive forums.

Don't they have both have very similar specs and hardware (ignoring input for now)? Also, the whole point of drivers/SDKs is to abstract hardware differences away so software can work on a variety of hardware. It doesn't strike me that they are so different the drivers/SDKs can't cope with the differences. Given Revive lets Vive users play Oculus locked down games and both the Oculus and Vive are supported on Steam it's clear their hardware differences isn't a huge deal.

Re:Valve funding VR projects, exclusivity-free, with pre-pai... by cm3 on Saturday June 18, 2016 @07:16AM (#11927992)
Same with GPUs where the driver is what abstracts away most differences. I'm not sure what the argument is.