Some of the more famous involve Blizzard, with the biggest example being a suit against the creators of WowGlider, a bot for World of Warcraft (https://en.wikipedia.org/wiki/MDY_Industries,_LLC_v._Blizzar...)
The DMCA's anti-circumvention section appears to be the only thing that preserved parts of the original finding. Perhaps the next time this law is up for review, some less onerous terms can be placed for reverse engineering for the purpose of interoperability.
There is always push back by companies, but it seems that the general trend is always in favor of the consumer (see, rooting your phone is found legal, this video concerning the legality of modifying cars and tractors https://www.youtube.com/watch?v=Nps24EqiZjY )
No, not really.*
> What about people doing it for research
§ 1201 has lots of exceptions including "Nonprofit library, archive and educational institution exception (section 1201(d))."
* Yes, technically the laws here in the US are broad enough that if you did something that the US DOJ or local LE became very concerned about, they could at the very least arrest, detain, and charge you with a crime if not convict you of it.
When exactly does "hacking" a game become illegal? What about people doing it for research like the machine learning mario guy: https://www.youtube.com/watch?v=qv6UVOQ0F44. Or tool-assisted speedruns? Or the starcraft broodwar ai?
Is it only when you breach the TOS or copyrights? Just curious since it never even occurred to me that such things are punishable.