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Re:Ask HN: Ideas to monetize my site? by webaddict on Sunday March 14, 2010 @12:51AM (#1190339)
Hi there,

I lurk here, but got an account just to reply :) I will be speaking here wholly in the context of online flash games, as I can't and won't comment on picture sharing, community websites or any of that new-fangled social or "SpaceBook" aspect :)

What you've got here, (and you probably know it already), is a game portal. You are also what's known as a publisher. Portals host, filter, select and promote games and take a cut of the in-game ad revenues. In return, they provide traffic (eyeballs!).

I haven't heard of HeyZap before, so thanks for bringing them to my attention. I had a browse through their site, and saw some attractive offers, so if I can find more info on their system, I might be interested to use them some day... What caught my eyes was their very attractive developer share of a whopping 70% of the ad revenue! From what I can gather, publishers get 15% of the ad revenue. Is this correct? Perhaps you could also comment on the eCPM of their offerings -- how much are you receiving from the in-game ads compared to the traffic? I assume your traffic stats are daily numbers?

I am not sure why you were not keen on Google Ads, they've been quite popular among the portals that I have heard of. Google can now index Flash assets, so in-game text, tutorials, etc should get picked up. For more games, have you heard of: mochiads or CPMStar, or other portals like Kongregate, armorgames?

mochi: Developers get 50%, publishers 10%

Don't know about CPMStar (anyone?)

Kongregate: Developers get 25-50% (depending on features). No publisher affiliate system that I know of, they are after all a portal too.

When you say you haven't done anything recently, does that mean you don't update those games on your page? There are portal software out there (www.flashgamedistribution.com has a "portal in a box", download, click, and you're away [disclaimer: I haven't used it]) that automate the delivery and distribution of games from source. All you gotta do is play a suggested game, and approve/reject them from your front page. Sounds like a dream job for game crazy teenagers! (I'm not saying you're a teenager here of course.)

I am sharing this as a game developer who's been pondering the pros and cons of having my own portal. If you subscribe to the Long Tail hypothesis, then portals benefit from the long tail. However, I feel that the competition is intense, though I have no experience here. Most portals are starting to move into proprietary micro-transaction systems, but the revenue from this area is still relatively small. It is definitely a growth industry, and the key is always more traffic, though I wonder if it's possible to do better? I would appreciate any experience you may share from your end (if you do go further with this). :)

Here's something that might interest other readers. Remember that this guy develops games and runs a portal, so the portal section of his analysis is really only about 8% of the total.

http://mochiland.com/articles/developer-recap-badim-shares-t...

I should also mention flashgamelicense.com -- you might see Badim mentioning licensing deals in his blog. Lots of portal owners (I'm assuming you need to be a certain size first) sponsor games in order to be able provide their own branding and ads. Could be interesting to check out once you reach a certain size I guess...

I would appreciate any useful stats other readers may know about this new and exciting (for me) area!

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