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Re:Riot uses League of Legends chatlogs to weed out toxic em... by codinghorror on Friday June 10, 2016 @07:30PM (#11880988)
it is an issue of player count -- with so few players per team even if one player is seriously off, you are basically doomed. That's why I prefer games with 16v16, statistically one player can't determine the whole game.

Unfortunately endemic to all MOBAs :(

Re:Riot uses League of Legends chatlogs to weed out toxic em... by chipsy on Friday June 10, 2016 @08:08PM (#11881198)
It's both player count and "weakest link" syndrome. Games more like TF2, where weak or out-of-position players don't necessarily break a team, don't grow as toxic over the long haul, even if you're playing them competitively. But all the MOBA-style games have feedback loops that require everyone to play at a minimum standard or the game is definitely lost, and that just isn't conducive to a good experience in online/pub games.
Re:Riot uses League of Legends chatlogs to weed out toxic em... by mattmanser on Friday June 10, 2016 @09:19PM (#11881462)
Not really, CS:GO is 5v5, while having one bad player is bad, it's not crippling to the point that "you are basically doomed".
Re:Riot uses League of Legends chatlogs to weed out toxic em... by fenomas on Saturday June 11, 2016 @12:28AM (#11882062)
This is a skillcap issue, surely. One great CS:GO player might easily wipe out five bumbling opponents; in Dota-likes skill is much less likely to overcome numbers.