Re:How Two Seattle-Area Brothers Made Dwarf Fortress
by blakeyrat on Thursday June 09, 2016 @06:54PM
(#11872988)
What I don't get is while they add "depth" in a few selected areas (simulating stuff like dwarf organ function?) their choice of that awful ASCII UI means the entire game runs on a grid of really huge cubes. So while it's simulating a dwarf's digestion, nothing really can exist in the game that's less than, say, 5'x5'. Perplexing design choice.
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