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Re:Mistakes Beginners Make When Working with Databases by PeterisP on Wednesday June 08, 2016 @01:45PM (#11864048)
"bypassing the filesystem" in this case means not having a million of tiny files, which often hurts performance.

If you'd have non-DB system for that (e.g. any game with a lot of tiny images), then you would generally want to use spritesheets, archives or some other approach to store many of these images in a single file instead of having each of them be a separate entry in the filesystem.

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