Me too. Though it's just rendered as a 2D raster:
http://monkeybrains.net/viewshed
I'm trying to build something that can be used across the DSM we have of SF for better planning our wireless links.
Re:Show HN: 2D field of view demo
by PavlovsCat on Wednesday June 08, 2016 @05:08AM
(#11860945)
Oh, interesting!
Shouldn't it be possible to then feed that into a fitness function and randomly "evolve" the "perfect" distribution, or is that silly?
Totally possible. Though getting data out of WebGL can be hairy. And actually getting on the rooftops of the ideal buildings is a whole nother story.
Re:Show HN: 2D field of view demo
by PavlovsCat on Wednesday June 08, 2016 @12:28PM
(#11863417)
Make ease of access (and how much it's wanted there, and so on) part of the fitness function, too :)
And future configurations could also take into account how many things you'd have to move, or whatnot (I have no idea about what you're doing, I just imagine that's not something you do once and never change, right?).
http://i.imgur.com/ZJhr4Ll.png
The "player" is sitting on the "wall" of a room, to the right of it there are stairs going "downwards", it's all just a heightmap.
Needless to say it's kinda slow, but I was surprised how neat it came out considering how little I put in. I'm sure someone who knows what they're doing (which isn't me) could do the same a lot faster and prettier, since I really did it in the most plump way possible.