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Re:Perfect Information Game: On Chess by hellbanner on Saturday June 04, 2016 @01:08PM (#11837026)
Game designer Raph Koster suggests that "Learning is Fun". Human brains are wired to feel pleasure when they gain knowledge.

So while in principle, the best chess program is, yes, a computer program, humans enjoy learning systems and that's part of why Go & Chess has survived thousand(s?) of years.

www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/

Additionally, humans seem to not learn by the "min-max" algorithm. Grandmaster Go & Chess players don't exhaustively search all options then compute the best. They use fundamentals (and perhaps intuition, maybe parallel processing?) to see a great move. We still know very little about how brains learn and strategy games are great opportunities to explore this.

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