I don't think this is correct. Both could be solved by determining the perfect move for each board arrangement, leading to a very simple, but very data-heavy solution (see: https://en.wikipedia.org/wiki/Shannon_number - number of chess positions somewhere below 2^155 - and also need to track for each position whether can empassant for each pawn like X-FEN does, and http://tromp.github.io/go/legal.html - number of Go positions for 19x19 board ~2.081681994 * 10^170, though other-sized boards would each need their own set of solutions). In addition, both Chess and Go engines have beaten masters:
https://en.wikipedia.org/wiki/Human%E2%80%93computer_chess_m...
http://www.wired.com/2016/03/googles-ai-wins-fifth-final-gam...
You could be correct about the human brain being incapable of storing all of the Chess or Go solutions. While the brain could perhaps memorize enough strategies and board positions to substitute, the theoretical maximum of 2.5 PB may not be enough to hold all board positions and metadata.
http://www.scientificamerican.com/article/what-is-the-memory...
[0] http://www.fnal.gov/pub/science/inquiring/questions/atoms.ht...
Linear regression provides the equation: year = 4.222874399 ln(numBytes) + 1896.534826
Assuming the average bits required to represent a board state is 160 [2], then: 2^155 positions x 160 bits = 9.13e47 bytes
4.222874399 ln(9.13e47) + 1896.534826 = 2362.87979
So, a projection shows that by year 2362, we could have a single storage drive holding every permutation of a board state, so it would be less than 2 drives to store the states along with the move to make for that board. Add more drives and you pull that date in.
References:
1a. http://www.pcworld.com/article/127105/article.html 1b. http://www.computerworld.com/article/2473980/data-storage-so... 2. http://codegolf.stackexchange.com/questions/19397/smallest-c...
Oh you added something on the end. Well, augmenting a human brain doesn't change the search space of solving Chess and Go (especially Go). You may be underestimating how large those problems are.
You still have less than perfect information about the decision tree, and you have to pick what you think is the best move from all of the available moves. In that respect, games of perfect information are no different than games of imperfect information when the scale of the game is too large to be solved.