Re:What UX designers can learn from 1990s Japanese video games
by eru on Wednesday June 01, 2016 @11:06PM
(#11820103)
There was a discussion about old school Mario on Hacker News a while back.
It teaches you everything you need to know. It doesn't teach you about the run-button; and some people never found out about it. (And to the designers credit, you never need the run button in any part of the game to finish it.)
It teaches you everything you need to know. It doesn't teach you about the run-button; and some people never found out about it. (And to the designers credit, you never need the run button in any part of the game to finish it.)