Re:What UX designers can learn from 1990s Japanese video games
by eru on Wednesday June 01, 2016 @11:02PM
(#11820087)
I think there's a difference between single player games, and competitive multiplayer here.
(Even further: in single player games, people often even intentionally handicap themselves. Either directly for the challenge, or because they are role-playing.)
(Even further: in single player games, people often even intentionally handicap themselves. Either directly for the challenge, or because they are role-playing.)